Ben Brock | Narrative + Rules Writing • Production
Seeking In-House Role | Narrative • Rules • UX Writing + Prepress / File QC
I write and structure worlds, rules, and player-facing text that’s easy to learn and easy to run. Then I carry it through to clean, print-ready layouts (rulebooks, cards, quick refs, and UI-style clarity).
Rules writing + clarity editing | learnability, table flow, edge cases
Worldbuilding + tone/voice bibles | consistent lore across products
Player-facing UX writing | cards, prompts, quick-reference language
Print-ready InDesign production files | CMYK, bleed/safe, export presets
File QC + vendor handoff | specs, dielines, proofing, version control
What I’m Looking For
I’m attending GAMA Expo 2026 and pursuing an in-house role with a publisher, studio, or manufacturer with internal production.
Roles I’m a strong fit for:
Narrative Designer • Game Writer
Rules Writer • UX Writer (tabletop)
Documentation Designer (rulebooks + quick refs + card language)
Production Artist • Tabletop Graphic Designer
Layout & Prepress • File QC
What I Bring to a Game Team
I thrive where clarity matters, details get shipped, and systems need to stay consistent across writing and layout.
Build and maintain template systems that speed production and reduce errors
Write clear rules language and structure information for fast table scanning
Create consistent visual + textual language players understand instantly
Deliver print-ready files with spec-driven precision and predictable exports
Collaborate smoothly with designers, editors, and manufacturers from draft → final
Selected Work
Roll Your Adventure: Fantasy
What I did
Built a modular prompt system designed for quick play and high replayability
Designed a readability-first layout and page flow for fast table scanning
Created repeatable templates to speed future releases and keep formatting consistent
Wrote onboarding guidance that gets new players playing in minutes
Published module book (InDesign layout + templates)
Arena: Fight for Freedom
What I did
Wrote and refined a clarity-first rulebook (setup, turn flow, edge cases) for quick learning
Built a consistent card language + timing structure so effects resolve fast and clearly
Designed an icon system to reduce text load and improve at-a-glance comprehension
Created production-ready templates (cards + rules pages) for clean iteration and print prep
“246-card system + rulebook + icon language
Let’s Connect at GAMA
I’d love to connect if your team is hiring, or you can point me to the right person.
Email: Ben@ourworldourrules.com
LinkedIn: Ben Brock
Location: Evansville, IN (open to travel • relocation for the right role)
I’m happy to share a short “proof pack” tailored to your company’s products and production workflow.
If you’re viewing this from GAMA, the fastest way to evaluate fit is the Work Samples PDF.