Ben Brock | Narrative + Rules Writing • Production

Seeking In-House Role | Narrative • Rules • UX Writing + Prepress / File QC

I write and structure worlds, rules, and player-facing text that’s easy to learn and easy to run. Then I carry it through to clean, print-ready layouts (rulebooks, cards, quick refs, and UI-style clarity).

  • Rules writing + clarity editing | learnability, table flow, edge cases

  • Worldbuilding + tone/voice bibles | consistent lore across products

  • Player-facing UX writing | cards, prompts, quick-reference language

  • Print-ready InDesign production files | CMYK, bleed/safe, export presets

  • File QC + vendor handoff | specs, dielines, proofing, version control

What I’m Looking For

I’m attending GAMA Expo 2026 and pursuing an in-house role with a publisher, studio, or manufacturer with internal production.

Roles I’m a strong fit for:

  • Narrative Designer • Game Writer

  • Rules Writer • UX Writer (tabletop)

  • Documentation Designer (rulebooks + quick refs + card language)

  • Production Artist • Tabletop Graphic Designer

  • Layout & Prepress • File QC

What I Bring to a Game Team

I thrive where clarity matters, details get shipped, and systems need to stay consistent across writing and layout.

  • Build and maintain template systems that speed production and reduce errors

  • Write clear rules language and structure information for fast table scanning

  • Create consistent visual + textual language players understand instantly

  • Deliver print-ready files with spec-driven precision and predictable exports

  • Collaborate smoothly with designers, editors, and manufacturers from draft → final

Selected Work

Roll Your Adventure: Fantasy

What I did

  • Built a modular prompt system designed for quick play and high replayability

  • Designed a readability-first layout and page flow for fast table scanning

  • Created repeatable templates to speed future releases and keep formatting consistent

  • Wrote onboarding guidance that gets new players playing in minutes

  • Published module book (InDesign layout + templates)

Arena: Fight for Freedom

What I did

  • Wrote and refined a clarity-first rulebook (setup, turn flow, edge cases) for quick learning

  • Built a consistent card language + timing structure so effects resolve fast and clearly

  • Designed an icon system to reduce text load and improve at-a-glance comprehension

  • Created production-ready templates (cards + rules pages) for clean iteration and print prep

  • “246-card system + rulebook + icon language

Let’s Connect at GAMA

I’d love to connect if your team is hiring, or you can point me to the right person.

  • Email: Ben@ourworldourrules.com

  • LinkedIn: Ben Brock

  • Location: Evansville, IN (open to travel • relocation for the right role)


I’m happy to share a short “proof pack” tailored to your company’s products and production workflow.

If you’re viewing this from GAMA, the fastest way to evaluate fit is the Work Samples PDF.